// // Constants.cs // // Author: // Jb Evain (jbevain@gmail.com) // // (C) 2005 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace Mono.Cecil { public class Constants { Constants () { } public const string Corlib = "mscorlib"; public const string ModuleType = ""; public const string PrivateImplDetails = ""; public const string Deleted = "_Deleted"; public const string Void = "System.Void"; public const string Object = "System.Object"; public const string String = "System.String"; public const string Boolean = "System.Boolean"; public const string Char = "System.Char"; public const string Single = "System.Single"; public const string Double = "System.Double"; public const string SByte = "System.SByte"; public const string Byte = "System.Byte"; public const string Int16 = "System.Int16"; public const string UInt16 = "System.UInt16"; public const string Int32 = "System.Int32"; public const string UInt32 = "System.UInt32"; public const string Int64 = "System.Int64"; public const string UInt64 = "System.UInt64"; public const string IntPtr = "System.IntPtr"; public const string UIntPtr = "System.UIntPtr"; public const string TypedReference = "System.TypedReference"; public const string Type = "System.Type"; public const string ValueType = "System.ValueType"; public const string Enum = "System.Enum"; } }